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Ensure that the unzipped files under the new mod sub-folder replicate the game's folder structure. In such instances follow the installation instructions that come with the mod.Ĥ. Note that the modder may have already set up the mod to be "JSGME compatible", in which case this step and the following step will be done for you. After downloading a mod, unzip it into a sub-folder under the MODS folder (call the sub-folder what you like, but use something that defines what the mod is). This snapshot can be used to verify the integrity of the game files at a later date, after you have installed and uninstalled mods (see "Further notes on usage" for more information).ģ. At this point you should take a snapshot of your "clean" game files by selecting the "Generate snapshot of game files" option from the "Tasks." list. The chosen folder will be created if it does not already exist. Unless your game already uses a folder called MODS, it is recommended that you simply press OK to accept the default MODS name. You will be asked to enter a mods folder name. Install the Generic Mod Enabler to your game's root folder and run once. If you are already running a prior version of the Generic Mod Enabler, disable all enabled mods.Ģ.
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Ensure that you have a clean, unmodded installation of your game, preferably with the latest patch(es) installed. That doesn't check the order in which they need to be installed though.The latest version of JoneSoft Generic Mod Enabler (JSGME) Version 2.6.0 can be downloaded fromġ. To check if the changes it made are valid despite the crash I would find a tool to calculate md5 or sha-1 hashes on the modded files and verify them with the result in the SH4 folder. Obviously JSGME was never intended to be run in Wine/linux and Jscones isn't around any more. Don't know how that equates to Wine or linux. The latest version of JSGME needs administrator approval in Windows. This obviously doesn't stop the important part (running the game), but I really hate it when stuff breaks - like my hull when 4 destroyers and a dive bomber do a merry dance on my head, when all I did was send a loving kiss (or 4) to one of their carriers. I've done everything 'by the book' and can successfully install MODs, but when JSGME closes (exits) it crashes the Windows-window. Thought it would be a good idea to install JSGME to get some MODs running. I run SH4 (1.5) in WINE running on a Linux box - it is working great. If you don't like a mod then simply move the MOD back to the left side of the screen and JSGME will uninstall it AND put SH4 back to it's original configurationĬan anyone help with a trifling glitch I have with Mr Jones' mod enabler: JSGME backs-up your original installation. Start Silent Hunter 4 and your selected MODs will be available. Move the MOD you want to the right side of the JSGME screen. On the left side of the JSGME screen will be the list of MODs you have available.ĥ. WINXP it is.ProgramFiles/Ubisoft/SilentHunter4/MOD folder.ģ. Unzip your selected mod to the MOD folder that JSGME set up in the main directory.
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Download the MOD zip file (see and Mod Workshop Room-you will need to register at Subsim).Ģ.
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Now for your MODs that work with JSGME.ġ. This sets up the proper location for the MODs you want to use. JSGME will start and a screen will display.ĥ. Run JSGME.exe that was placed in that folder.Ĥ. Unzip JSGME to your main Silent Hunter 4 folder.in WINXP it is.